Thursday, 25 October 2012
Death of big budget indie games
New article by me up at http://www.thegamerschallenge.com/tgc/the-death-of-big-budget-indie-games/
Sunday, 30 September 2012
Silent Hill Downpour Article
Now available at http://www.thegamerschallenge.com/pc/silent-hill-downpour-review/
Monday, 24 September 2012
Studio Ghibli Part 4
From up on Poppy Hill
Ghibli's latest work is one of their more down to earth pieces. This time the screenplay is co-authored by Hayao Miyazaki and Keiko Niwa, based on the manga by Tetsuro Sayama. It’s directed by Hayao’s son Goro, who co-wrote and directed the Disappointing Tales from Earthsea. I think he does a slightly better job here, it’s a screenplay that doesn’t lend itself so well to animation, but there are few flourishes to bring it to life. But it’s not one of the most interesting stories they’ve produced, but it does still have some endearing characters to carry enough interest. It does leave me slightly worried as to how well Goro will carry on his father’s legacy if he is to be carrying on with this for years to come. It’s a passable film, but in terms of their drama’s set largely in schools. The made for TV movie Ocean Waves does a better job.
Ocean Waves
A slightly different work from Ghibli, a film worked on by some of the more junior members of the Ghibli staff. They were given a chance by being asked to produce a made for TV movie. Although it still went over budget anyway. Still the shorter running time seems to really help this film as it tells a much tighter, more focused story. Aimed at a demographic they don’t go for as much - the teenage love triangle story and how a girl affects the friendship between two boys. It’s not able to have as strong an emotional impact as some of their major features, but what it aims to do, it does well. It seems a shame they’ve not done smaller films like this, as it allows them to try their hand at different styles.
Whisper of the Heart
A screenplay by Miyazaki but the only film to be directed by Yoshifumi Kondō who tragically died of an Aneurysm a few years after making this film. It was believed to be caused by work-related stress. And you can see from the film that he was a man who dedicated himself to his work, because it looks stunning even by Ghibli’s standards. Its story falls in-between the down to earth and the fantastical stories. So it has the strong resonant character driven drama, along with some of the more childish wonder. That description may give you the wrong impression, from what I’d read about it going in, I thought the main character Shizuku would enter a fantasy world at some point. All that actually happens is we see some small extracts from the book she’s writing. There’s a sense of some other magical things going on but they’re macguffins, albeit very effective macguffins. When thinking about the Disney comparisons it occurred to me that the closest this film gets to a musical number is when the characters sit around at one point singing and playing instruments, performing a cover of “Country roads” which somehow manages to feel much more exciting and magical than any other Disney number that springs to mind. So this films goes somewhere near the top of my list for managing to combine many of the elements that Ghibli do so well. It feels different yet still does what they do best as well.
The Cat Returns
Loosely a sequel to Whisper of the Heart in that it heavily features The Baron from Whisper of the Heart. This is certainly one of the films aimed at a younger audience and it’s much more of an adventure story. It’s one that feels a little more ‘slight’ in comparison to their other works and it would probably be because it had been intended for a straight to video release. It’s the only film to be directed by Hiroyuki Morita. It may have had a similar intent behind it as Ocean Waves. The animation does look a little cheaper and simpler than the average Ghibli film but they were evidently impressed enough with it to give it a cinematic release. It does have a shorter, simpler running time. So it’s an enjoyable story, but not essential, one for people like me, who have become compelled to be completest. I think if there’ one problem with it, is it’s largely centred on a secret kingdom of cats. Which is cute and everything, but the internet has ruined cats for me. It does predate the proliferation of cat memes though, so that shouldn’t be held against it.
Ghibli's latest work is one of their more down to earth pieces. This time the screenplay is co-authored by Hayao Miyazaki and Keiko Niwa, based on the manga by Tetsuro Sayama. It’s directed by Hayao’s son Goro, who co-wrote and directed the Disappointing Tales from Earthsea. I think he does a slightly better job here, it’s a screenplay that doesn’t lend itself so well to animation, but there are few flourishes to bring it to life. But it’s not one of the most interesting stories they’ve produced, but it does still have some endearing characters to carry enough interest. It does leave me slightly worried as to how well Goro will carry on his father’s legacy if he is to be carrying on with this for years to come. It’s a passable film, but in terms of their drama’s set largely in schools. The made for TV movie Ocean Waves does a better job.
Ocean Waves
A slightly different work from Ghibli, a film worked on by some of the more junior members of the Ghibli staff. They were given a chance by being asked to produce a made for TV movie. Although it still went over budget anyway. Still the shorter running time seems to really help this film as it tells a much tighter, more focused story. Aimed at a demographic they don’t go for as much - the teenage love triangle story and how a girl affects the friendship between two boys. It’s not able to have as strong an emotional impact as some of their major features, but what it aims to do, it does well. It seems a shame they’ve not done smaller films like this, as it allows them to try their hand at different styles.
Whisper of the Heart
A screenplay by Miyazaki but the only film to be directed by Yoshifumi Kondō who tragically died of an Aneurysm a few years after making this film. It was believed to be caused by work-related stress. And you can see from the film that he was a man who dedicated himself to his work, because it looks stunning even by Ghibli’s standards. Its story falls in-between the down to earth and the fantastical stories. So it has the strong resonant character driven drama, along with some of the more childish wonder. That description may give you the wrong impression, from what I’d read about it going in, I thought the main character Shizuku would enter a fantasy world at some point. All that actually happens is we see some small extracts from the book she’s writing. There’s a sense of some other magical things going on but they’re macguffins, albeit very effective macguffins. When thinking about the Disney comparisons it occurred to me that the closest this film gets to a musical number is when the characters sit around at one point singing and playing instruments, performing a cover of “Country roads” which somehow manages to feel much more exciting and magical than any other Disney number that springs to mind. So this films goes somewhere near the top of my list for managing to combine many of the elements that Ghibli do so well. It feels different yet still does what they do best as well.
The Cat Returns
Loosely a sequel to Whisper of the Heart in that it heavily features The Baron from Whisper of the Heart. This is certainly one of the films aimed at a younger audience and it’s much more of an adventure story. It’s one that feels a little more ‘slight’ in comparison to their other works and it would probably be because it had been intended for a straight to video release. It’s the only film to be directed by Hiroyuki Morita. It may have had a similar intent behind it as Ocean Waves. The animation does look a little cheaper and simpler than the average Ghibli film but they were evidently impressed enough with it to give it a cinematic release. It does have a shorter, simpler running time. So it’s an enjoyable story, but not essential, one for people like me, who have become compelled to be completest. I think if there’ one problem with it, is it’s largely centred on a secret kingdom of cats. Which is cute and everything, but the internet has ruined cats for me. It does predate the proliferation of cat memes though, so that shouldn’t be held against it.
Tuesday, 18 September 2012
Replaying Silent Hill 2
So I’ve replayed Silent Hill 2 recently and let myself get
properly sucked in to the world this time, I’ve done speed runs to get bonus
endings and stuff in the past, but this time I took it in slowly, listened on
headphones and played it late at night to really get absorbed into the world.
One thing I’ve been reminded of in replaying is just how detailed the world is.
Every time you enter a room it tells a story. Sometimes, an obscure,
indecipherable story, but there’s a reason it’s there. The room in the
apartment complex with all the butterflies – I’m not sure why it’s there, but
there’s a probably a good reason for it. The riddles and puzzles in the game
are there to explore specific themes. The hospital in particular constantly
brings things back to mental illnesses. You could tell some fascinating
backstories based on the puzzles and memo’s found in Silent Hill games, and
indeed the plot of SH4 was based on a newspaper article found in SH2.
What Silent Hill has, and Silent Hill 2 in particular has
that other games lack is that the whole experience feels like someone is
fucking with you. Everything is tailored towards you. One of the differences in
Resident Evil games for instance is that the world still operates without you.
This is a normal world gone wrong, but one of the fascinating aspects of Silent
Hill games is there’s the sense that someone has been there before you and left
all these hints for you to find. But you can never tell if they’re on your side
or not. You always feel that there’s some intangible presence, whose mercy
you’re constantly at, and whether they’re enemy or friend you can never be
certain. There’s something that actively hates you and wants to punish you and
make you unhappy.
There’s also no other game world that feels so grimey and
decaying. It’s irritating that the art direction in Silent Hill games would
subsequently come back to the iconography of the first game as if the mist
world/otherworld divide was all there was to it.
SH2 seemed more pre-occupied with things that have become
rotting away. It’s harder to describe it simply because the idea of the
‘otherworld’ is much more blurred in the game. You don’t get an ‘otherworld’
until the hospital and that has more the look of a condemned, bombed building.
The prison and labyrinth beneath the historical society all already feels like
a nightmarish alternative world when you arrive, and it’s debatable just how
real that is anyway. So the only other place with an otherworld is the hotel,
which feels more flooded and burnt than anything else. [Spoiler] And the
implication is, the hotel had burnt down, so the otherworld version is the real
version of the Hotel [/spoiler]
So many themes and ideas are reinforced in every aspect of
the game. So for any future developers that want to do something “that gets
back to SH2 roots” what you need to do is think about how everything you
include in the game adds to the overall piece.
You can’t just throw a load of Silent Hill clichés at the wall and
hoping they stick together.
Monday, 10 September 2012
Debunking the Phrase "You forget you're watching an animation"
I’ve become quite annoyed put by the amount of times I’ve
read the phrase “you start to forget it’s an animation” This has come up quite a
few times for me recently, since I like to look at some of the IMDB reviews
after I watching one of the Ghibli films I’ve been going through lately. I
remember seeing Roger Egbert’s comments on Grave of the Fireflies, even though
he’s made some excellent comments on why that and Totoro are great, there’s
always the slight sense that he’s trying to apologize and justify the film because
of reservations people might have because it’s animated.
The only thing I can read into it is that these people have very
narrow preconceptions about what Animation is and does. How exactly could you
forget you’re watching animation? Just because something is telling a heartfelt
and compelling story, is that suddenly outside the realms of what animation
does? Do you feel slightly insecure about liking animation? I think we’ve proved
by this point that it isn’t just for telling wacky children’s stories. I mean
come on guys; it’s the 90’ for goodness sake! We’ve all seen the Simpsons.
Personally I’ve never found I forget I’m watching a cartoon
because they can themselves to a specific art directions that defines the world
it’s taking place in. It can do things with mood lighting in a way that isn’t
always possible when relying on natural light. You can tell so much about a
character through simple eye movements and even through things like the way
they move and walk and other little bits of physical business that have a
unique look and feel because of the way it’s animated. So no I didn’t forget I
was watching an animation, because even some very down to earth stories can be
best told through animation.
Studi Ghibli part 3 - Isao Takahata
Isao Takahata brings a more experimental angle to Ghibli.
Not to diminish Hayao Miyazaki – He produced so much, you can’t expect him to
not be more inconsistent, but seeing as he's directed so many films, you do see
more of a formula emerge. Takahata goes outside the usual remit. You wouldn't
get Pixar making the films he makes. I’ll be focusing on a few of his films
today.
Grave of the
Fireflies
Set in Japan during World War 2, we see the struggles
teenage boy Seita and his child sister Setsuko. From the opening you know the
two of them are going to die by the end of the film, so you can expect it to be
going to be tough going. It’s not a war film about soldiers but about the
struggles it puts on civilians and the callousness of adults that develops
because of it. In spite of all the tragedy there are moments of levity to the
film. But it doesn’t pull any punches about the horrors of war. The film was
released as a double feature alongside Totoro at the time, which seems
incredible. Though there’s nothing in particular about the film that is
something children shouldn’t see, but we understandably want to shelter
children from these things in films because we don’t want to upset them. It was
a relief to read that they’d play this one first and then Totoro second. You’d
at least get a charming, benign world afterwards to contrast with the
traumatising, devastation of Grave of the Fireflies. So it’s an important film
to see, there are moments of beauty within the film, but definitely one you
have to be in the right frame of mind to see.
Only Yesterday
Only Yesterday tells the story of Taeko - a woman in her mid
to late twenties, she’s lived in Tokyo her whole life, works in an office, but
spends a holiday in the countryside working on a family’s organic farm.
Throughout the film she remembers incidents from her life when she was 10 years
old. It’s one that of all the Ghibli films could be the closest to being
applied to my own life. It’s not an age group we usually see depicted. Looking
at the conflict between rural and city life, and whether you’ve followed the
path you wanted in your child. It’s a film that beautifully evokes childhood. I
sometimes found myself having to pause and rewind the film as I suddenly
realized I’d been just thinking about incidents from school, rather than paying
attention. Next to Ocean Waves it’s the most realistic, and staid of all the Ghibli
films. Not that I’m suggesting it’s boring because of this, a scene of ten year
old Taeko and her family trying a pineapple for the first time is incredibly
endearing. So it combines the beauty of countryside depictions, childhood and
the small details of human interaction. It takes a very realistic story that
could arguably be better performed in live-action but makes it work much better
for the medium.
Pom Poko
This film probably isn’t quite what you’d expect from any
images you’d see of it. A group of Japanese animals called the Tanuki. It
translates as Raccoon Dogs although in the film this is simplified to just
Raccoons. It was only through reading that I realized quite a bit of the film
is based on Japanese folklore about the creatures. You’ll get by without
knowing this, but there are moments where you might find yourself thinking
“there’s a reference I’m not getting here.”
From the look of the film, it would almost appear to be a
Disney or Dreamworks esque wacky adventure about talking animals. And well it
kind of is in a way, but I wasn’t expecting it to have such a wry sense of
humour. It’s easily the funniest Ghibli film. The plot is driven by the fact
forests are being cleared in Tokyo and so the racoons have to find ways to
fight back, in their desperation, they discover that many of them have
shapeshifting abilities, to the extent that many of them can disguise
themselves as human, and go to the city to bring back food. The humour slows
down as it becomes more of a nature vs. man story that is typical of Ghibli,
though it plays out through a different angle. Again it’s a something a child
could probably enjoy but it’s a little more mature in some it’s humour. There
are some fairly dark jokes where people die along the way. It reminds me of
Arrested Development at times in the ways it uses the narrator to comment on
things on-screen. There’s also the matter of the Tanuki testicles. The
creatures are well known in Japan for their large testicles (yes) they aren’t
mentioned in any kind of sexualized way and in the English translation they
refer to them as pouches. Just so you know. (As if anyone was looking at this
blog for that kind of advice.)
Thursday, 6 September 2012
Radio comedy
I went to see a recording of radio 4 show, Party tonight. I’ve tended to bypass a
lot of radio comedy, which is my own loss I know, and it’s a bit of an unusual
situation since it’s now in its 3rd series. And I was going in cold.
It’s usual for me to be a bit more clued up on these things before going to
them and writing about them.
Still it was a pleasant evening, half the audience like me,
hadn’t been to see it before. I’ve been a fan of Tom Basden and Tim Key’s work
so I was intrigued to see it. Tom Basden came out beforehand to explain it
wouldn’t matter if you hadn’t seen it before, so not exactly the most narrative
driven show then.
It’s an enjoyable show, with a good group of actors and
characters playing off each other, but it’s still seems to exist in this radio
4 void where everything is a lot safer and more twee than real life.
That’s
fine really. It’s amusing tea time listening. I think that’s why Radio 4 comedy
isn’t something I’ve ever really made much effort to seek out. This probably
sounds dismissive towards an entire beloved institution, it’s not really meant
to. But I think it suggests to me that there’s a surprising lack of really
ambitious radio comedy. There’s a lack of unusual, experimental or darker radio
comedy in the vein of say Blue Jam, even Podcast haven’t taken up that market
much. But with Radio Comedy being more of an institution here I’d like to see more
of it in either medium.
Monday, 3 September 2012
Mass Effect 3: Leviathan DLC Review
This review now published at http://www.thegamerschallenge.com/pc/mass-effect-3-leviathan-dlc-review/
Monday, 27 August 2012
Studio Ghibli part 2
Laputa: Castle in the Sky
Dir: Hayao Miyazaki 1986
The first official Ghibli film. It is usually recognized as one of their stronger works. At over 2 hours it is a little bloated, you may find yourself wishing they’d get to the titular castle in the sky a bit sooner. The attempts at humour translate a little awkwardly as well with some strange bits of slapstick.
It also feels the age it’s being aimed at feels a little more awkward. Tonally it can feel very much like a children’s film, and at other times seem to be well above the heads of a younger audience. Other films by Ghibli have managed to strike a better balance. That said it does create a vibrant, exciting and charming world, but if there’s an overarching theme and moral to the story it’s not expressed very clearly. But I’m probably being harder on it than it deserves. It’s an important one to see in the Ghibli collection.
Tales from Earthsea
Dir: Gorō Miyazaki 2006
A rare case of a Ghibli film that disappointed me. Slightly
odd, unsatisfying structure that doesn’t have the usual charm of other Ghibli
work. It’s much more black and white in its depiction of Good and Evil. Lots of
their works have been adapted from Manga series, but this is a rare case where
it feels as if there’s an established world that hasn’t been explored properly.
The film seems obliged to make some nods to the series but doesn’t really focus
on them. My research tells me it focused on a story from the middle of the
series, which would account for why it feels a bit disjointed. Another issue is
a very strange decision was made in English dubbing. I vary in whether I choose
to watch these films in English or Japanese, but this is one where despite some
good acting. The slightly transgender main character has a creepy male voice
where in the Japanese dub it has a seductive female voice. Very odd decision.
Thursday, 23 August 2012
Studio Ghibli
I used to be a bit put out by anime, I tended to find the animation style unappealing, particularly in its facial animation. It often seemed odd to me that I didn’t really go for it, considering my love of Japanese video games. Years ago, Spirited Away from the infamous Studio Ghibli studio seemed to be one that really broke to the mainstream, in 2001 but after seeing it, I still remained unconvinced and it still seemed to do things that I found off-putting, although thinking back now, I’m not exactly sure now what my logic was and may have just been some irrational prejudice.
A few months ago though, I gave ‘My Neighbour Totoro’ also from Studio Ghibli a chance and it changed my attitude completely. It struck an emotional chord with me in a way I can’t really remember feeling before. Studio Ghibli are often seen as “The Japanese Disney” but that doesn’t do them justice. They do animated films, usually but not always aimed at children. It difficult to judge sometimes as their ideas of what’s suitable for children can differ from western ideas.
Their range of work is more diverse, more idiosyncratic than Disney and even more so than Pixar. They deal with themes of greater maturity and in doing so the lighter moments by contrast can feel warmer. At the same time in their more epic works, the battles between good and evil are a little greyer. It’s rare that you’ll find an entirely evil antagonist. The main creative forces behind Ghibli are Hayao Miyazaki and Isao Takahata though with a few being taken on by other directors, and more recently, Miyazaki’s son Goro has taken up directing some of their films. Takahata hasn’t had as much to do with them for a while, but he’s tended to experimental one, to Miyazaki who prolifically delivers most of the studio’s works, though they have always been about collaboration.
My Neighbour Totoro.
Dir: Hayao Miyazaki. 1988
I’ve talked a bit about it already, but it’s main beauty lies in how it captures childhood and what it doesn’t do. In American animation the children could very easily be bratty and annoying, but here they feel charming and adorable. It’s also intriguing for the way it handles the magical elements. The father indulges the children’s belief they’ve found the magical Totoro creatures. It’s ambiguous whether they really believe the children have seen these magical creatures. But the father ultimately lets them believe and doesn’t doubt them. This is a more realistic depiction than getting angry with them and telling them these creatures don’t exist - which you can imagine happening in animation from other cultures.
There are more serious themes as well, as the families mother is suffering from an illness in hospital. She’s expected to recover, but it dangles the possibility that she could die. The concept of illness serves as pretty much the only antagonist in the movie. It’s a world free of evil characters.
But it trusts children to be mature enough to handle its darker themes and understand them. This lack of condescension means it can appeal to all audiences without a need to sneak in pop-cultural references that only adults get.
Kiki’s Delivery Service
Dir: Hayao Miyazaki 1989.
One of the other differences in Ghibli’s films over western films is an ability to utilize young female characters. And no not in a way that’s at all sexualized. Kiki is a witch who on her 14th birthday as part of her training must leave her parents and move elsewhere to try and make it on her own to develop her skills. As quite typical of Ghibli young female characters, she’s a determined, resourceful with good intentions that are maybe a little set back by her naivety. It’s refreshing to have characters like this be such a focus of their films and be depicted in this way. Delivery Service is probably one of the more slight Ghibli works, but also a very warm and charming one. In the English dub, Phil Hartman plays her cat; only witches are able to understand cats, in a nice expansion on the mythology of witches with cats. Although I have to say it feels a bit jarring tonally. He seems a little too wisecracking for this world.
Ponyo
Dir: Hayao Miyazaki. 2008.
One concept in quite a few Ghibli films is to subvert traditional stories and fairy tales. Ponyo is a twisted take on The Little Mermaid. It does the Ghibli thing of living in a realtively innocent and peaceful world. There isn’t an evil queen or anyone in the undersea world, just someone who has to take a very harsh but fair attitude towards keeping the sea in balance. And in this case the love story occurs between two rather adorable young children. And the human/fish hybrid isn’t exactly a mermaid, but something a bit different. Iit’s the boy that lives underwater that wants to become human. It’s not their most original or daring work, but it’s a very warm and uplifting world. It feels quite similar to Totoro in a lot of ways, albeit a slightly safer, faster version.
The Secret World of Arrietty
Dir: Hiromasa Yonebayashi. 2010
For me, this is the best non Miyazaki or Takahata work. There’s some utterly beautiful animation of the intricacies of gardens leaves and grass blowing in the wind, animation of insects and The interiors walls of the house. Like Ponyo, it subverts a traditional story, in this case the borrowers and it tells the story more from the perspective of the little people rather than the humans. But it tackles other more serious films of debilitating illnesses there’s again some parallels with Totoro that I won’t get into for fear of spoiling too much. The score is beautiful as well, and it gets away from the traditional Japanese scoring and utilizes a more Celtic sound from French singer and harpist Cécile Corbel, who uses English Language vocals on some tracks even in the Japanese dub. It’s one of their more small scale works, set in one house and in its garden for the most part. But it’s one their more emotionally resonant work. One of my favourites. I'll continue to add to these reviews over the weeks.
A few months ago though, I gave ‘My Neighbour Totoro’ also from Studio Ghibli a chance and it changed my attitude completely. It struck an emotional chord with me in a way I can’t really remember feeling before. Studio Ghibli are often seen as “The Japanese Disney” but that doesn’t do them justice. They do animated films, usually but not always aimed at children. It difficult to judge sometimes as their ideas of what’s suitable for children can differ from western ideas.
Their range of work is more diverse, more idiosyncratic than Disney and even more so than Pixar. They deal with themes of greater maturity and in doing so the lighter moments by contrast can feel warmer. At the same time in their more epic works, the battles between good and evil are a little greyer. It’s rare that you’ll find an entirely evil antagonist. The main creative forces behind Ghibli are Hayao Miyazaki and Isao Takahata though with a few being taken on by other directors, and more recently, Miyazaki’s son Goro has taken up directing some of their films. Takahata hasn’t had as much to do with them for a while, but he’s tended to experimental one, to Miyazaki who prolifically delivers most of the studio’s works, though they have always been about collaboration.
My Neighbour Totoro.
Dir: Hayao Miyazaki. 1988
I’ve talked a bit about it already, but it’s main beauty lies in how it captures childhood and what it doesn’t do. In American animation the children could very easily be bratty and annoying, but here they feel charming and adorable. It’s also intriguing for the way it handles the magical elements. The father indulges the children’s belief they’ve found the magical Totoro creatures. It’s ambiguous whether they really believe the children have seen these magical creatures. But the father ultimately lets them believe and doesn’t doubt them. This is a more realistic depiction than getting angry with them and telling them these creatures don’t exist - which you can imagine happening in animation from other cultures.
There are more serious themes as well, as the families mother is suffering from an illness in hospital. She’s expected to recover, but it dangles the possibility that she could die. The concept of illness serves as pretty much the only antagonist in the movie. It’s a world free of evil characters.
But it trusts children to be mature enough to handle its darker themes and understand them. This lack of condescension means it can appeal to all audiences without a need to sneak in pop-cultural references that only adults get.
Kiki’s Delivery Service
Dir: Hayao Miyazaki 1989.
One of the other differences in Ghibli’s films over western films is an ability to utilize young female characters. And no not in a way that’s at all sexualized. Kiki is a witch who on her 14th birthday as part of her training must leave her parents and move elsewhere to try and make it on her own to develop her skills. As quite typical of Ghibli young female characters, she’s a determined, resourceful with good intentions that are maybe a little set back by her naivety. It’s refreshing to have characters like this be such a focus of their films and be depicted in this way. Delivery Service is probably one of the more slight Ghibli works, but also a very warm and charming one. In the English dub, Phil Hartman plays her cat; only witches are able to understand cats, in a nice expansion on the mythology of witches with cats. Although I have to say it feels a bit jarring tonally. He seems a little too wisecracking for this world.
Ponyo
Dir: Hayao Miyazaki. 2008.
One concept in quite a few Ghibli films is to subvert traditional stories and fairy tales. Ponyo is a twisted take on The Little Mermaid. It does the Ghibli thing of living in a realtively innocent and peaceful world. There isn’t an evil queen or anyone in the undersea world, just someone who has to take a very harsh but fair attitude towards keeping the sea in balance. And in this case the love story occurs between two rather adorable young children. And the human/fish hybrid isn’t exactly a mermaid, but something a bit different. Iit’s the boy that lives underwater that wants to become human. It’s not their most original or daring work, but it’s a very warm and uplifting world. It feels quite similar to Totoro in a lot of ways, albeit a slightly safer, faster version.
The Secret World of Arrietty
Dir: Hiromasa Yonebayashi. 2010
For me, this is the best non Miyazaki or Takahata work. There’s some utterly beautiful animation of the intricacies of gardens leaves and grass blowing in the wind, animation of insects and The interiors walls of the house. Like Ponyo, it subverts a traditional story, in this case the borrowers and it tells the story more from the perspective of the little people rather than the humans. But it tackles other more serious films of debilitating illnesses there’s again some parallels with Totoro that I won’t get into for fear of spoiling too much. The score is beautiful as well, and it gets away from the traditional Japanese scoring and utilizes a more Celtic sound from French singer and harpist Cécile Corbel, who uses English Language vocals on some tracks even in the Japanese dub. It’s one of their more small scale works, set in one house and in its garden for the most part. But it’s one their more emotionally resonant work. One of my favourites. I'll continue to add to these reviews over the weeks.
Friday, 17 August 2012
Hey where the hell have you been?
I know I needed a bit of a break, then I had a longer break then planned, then I got ill, then it got really hot for a week and I couldn't concentrate on anything for more than a second. Then I couldn't think of anything to write about, Then it was the Olympics, and after that it had been so long, I'd forgotten how to write. Really will try to get back into the habit again soon.
Thursday, 19 July 2012
My exclusive non-spoiler review of Batman - The Dark Knight Rises
Yes I know it hasn't even been released yet, but I managed to
sneak in to an exclusive preview screening, it did add an extra layer of
tension to the experience, wondering if I'd get caught, but I was soon so swept
away by the movie I soon forgot all about it. So I've written some of my
thoughts below.
It's
good, but not as good as this.
Sunday, 1 July 2012
Mass Effect 3 Ending DLC and Death in Video Games
*Just a warning to say that this blog will spoil the
endings of Mass Effect 3, Red Dead Redemption, Shadow of the Colossus and L.A
Noire.*
The Mass Effect 3 Ending DLC has been released, and the
general opinion from its critics seem to be that’s it’s slightly better, but it
doesn’t really solve the core issues with the endings. I’m one of the people who’s of
this opinion; I only finished the game for the first time a few days ago so, I was able to go online to watch the extended endings as soon
as I’d seen the regular endings. I think I’ve gone through the five stages of
grief in reaction to it, at first I thought it was okay - I was in
denial, but then gradually the more I thought about it, and the more I looked
at blogs and YouTube videos criticising the ending, the worse it seemed. I
think I’ve moved past the anger and bargaining parts now though thankfully.
Most comments from mainstream articles on the story seem to have missed the point of why people were complaining. In particular the
defence seemed to be that people were just unhappy that there wasn’t a star
wars style handing out of medals at the end. But that isn’t what most of the
criticism is about. Although I will say it is a bit contentious to suggest the Mass Effect series is
so much deeper than Star Wars just because it didn’t have a happy ending where
everything is wrapped up properly.
Most things that can be said have been said have been said at this point, but there’s a particular idea of the story I want to
investigate, namely the endings in which Shepard has to sacrifice him/herself
in all the choices it brings you. Now I’m fine with the idea that Shepard would
have to die at the end, the possibility was foreshadowed in the game and I was
prepared for it being a possibility. The problem is the way it’s handled is wrong
for the medium of games. Even putting all the problems with the ghost child AI
aside, seeing that ending play out in a movie, might not be good, but it would
be more palatable. Doing it in a game however is very frustrating.
I want to stress, you can have the main character
die in a game, but there’s a particular way it should be done, and the best
examples I can think of are Red Dead Redemption and Shadow of the Colossus. (Well
he doesn’t technically die, but it uses a model that I’m suggesting other games
could learn from)
You know that point in so many games where you fight
your way through hordes of enemies, overcome traps and trials. Then a cut-scene
happens and an enemy gets the jump on you somehow, or
your character just does something stupid. It’s in countless games and it’s always
incredibly annoying, because you feel like if you’d been in control, it
wouldn’t have happened, and you resent your cut-scene avatar for not being
up to the task.
Things like this are actually fine though when there’s
an in-game moment where you’re scripted to fail. It
can’t suddenly change the physics and believability of the gameplay’s internal
rules too much, but if done right it works well. The moment at the end of Shadow
of the Colossus essentially forces you to give up as a magical pool starts
pulling you towards it, and as much as you try to run away and hold on to
ledges, you know you don’t have a chance. People aren’t all going to experience
that moment in the exact same way, they might not give up at the exact same
moment. But when you do let go, you know it’s on you and that makes the moment
so much more powerful.
In Red Dead Redemption, you send your wife and son to
run away and then step outside to face hordes of lawmen. You’re impossibly
outnumbered, but you go down in a final stand-off and try to take as many with
you as you can. There’s a moment the first time you play it when you think “this
is ridiculous there’s no way I’m going to be able to take down this many people,
its impossible” And of course it is. There’s no way you’d be able to succeed
even within the framework of the game. You realize you were destined to die and
you feel silly for thinking you’d be able to pull of such a miracle. At first you
think the game might restart and maybe there’s some trick you’re supposed to
pull that you didn’t see the first time. But it just cuts to the next scene of
your wife and son running away on horse, and you’re in control of the son now.
It really subverts the game logic you’re used and that’s why it’s effective.
L.A noire, another Rockstar game however, screws this
up a bit. Where you character simply gets swept away in a drain flood,
undermining all the effort you made to get to that point. Not to mention that
game commits some even more sins earlier on by revealing your character has
been having an off-screen affair. It doesn’t seem fair to have your character
do things you wouldn’t do if you were in control. At least in a game where you make a lot of choices for the character.
Mass Effect 3 doesn’t quite do any of these things. You
admittedly have an in-game choice to make, but you’re still essentially just
choosing how you want to die in a cut-scene, and that’s incredibly frustrating.
In the game part you survive against impossible odds, time and time again, but
cut-scenes demand you die.
The ending would have been better if Harbinger had
taken you out properly on your run towards the citadel and you died there. Though
on that topic, I didn’t particular care for how it does take you down at the
same scripted moment. I tried to roll to the left, but Shepard was suddenly
rooted to the spot. The game 'me' should have survived that moment. If the
laser had taken me down and proved impossible to dodge further on, or if Marauder Shields had proved too powerful, I would have
preferred that.
The difference between games and movies is that we aren’t supposed to be powerless over the main protagonist’s actions. If you take away the player’s right to that power then we’re just watching a movie. I don’t want to be too rigid and say that games should have to abide by these sets of rules, because it does seem to undermine gaming as an art form to say the main character can’t die outside of gameplay, and I’m sure there must be plenty of exceptions I’ve not thought of. But at the very least, developers need to understand that in games you want to feel like you’re the hero, and you want to be rewarded for your efforts, If you’re going to subvert that, think about why you’re doing it, and how best to implement it.
The difference between games and movies is that we aren’t supposed to be powerless over the main protagonist’s actions. If you take away the player’s right to that power then we’re just watching a movie. I don’t want to be too rigid and say that games should have to abide by these sets of rules, because it does seem to undermine gaming as an art form to say the main character can’t die outside of gameplay, and I’m sure there must be plenty of exceptions I’ve not thought of. But at the very least, developers need to understand that in games you want to feel like you’re the hero, and you want to be rewarded for your efforts, If you’re going to subvert that, think about why you’re doing it, and how best to implement it.
Sunday, 24 June 2012
Misogyny in Video Gaming: Hitman Trailer, Tomb Raider, Anita Sarkeesian
So I thought I’d write about sexism in video games,
after all, it’s about time a white man gave his perspective on the issue. It’s
a topic that’s been coming up a lot recently and lots of other blogs and
articles have already echoed my own thoughts, but I’d thought I go through the
issue nonetheless.
At the end of May IO Interactive, released this trailer
for the new Hitman Game.
There’s already been articles written on the topic here
that dissect the controversy, this one does a better job that I’m going to do
But let’s just summarise what happens in this trailer:
Agent 47 takes off his blood-soaked clothing, cleans his wounds, and then puts
on his iconic suit and tie. Meanwhile a group of Assassin nuns , march towards
Agent 47’s motel, strip-off their garb to reveal latex PVC/latex leather
bondage style nun gear, continue towards the motel where Agent 47 is hiding,
and shoot it with a rocket launcher. Then there’s a cut and Agent 47 appears
behind them silently takes a couple of them down and a gory battle ensues in
which he violently takes down these eight scantily-dressed, tattooed assassins.
I’m interested to know the thinking behind his plan
exactly. These women have been tasked with assassinating Agent 47, so they
disguise themselves as nuns, hire a school bus and then take a rocket launcher
with them? Um Okay? Well uh… maybe dressing as nuns meant they’d be able to
sneak through passport control without suspicion or something, I don’t know. I
still don’t get why they had to strip down to latex gear before shooting the
motel with a rocket launcher. Didn’t exactly seem combat practical, a little
less unwieldy than nun’s robes I guess, but you’d think they could have
something much more suitable on underneath. Maybe they all have 2nd jobs at a
bondage club and they knew they wouldn’t have time to change after the
assassination?
Well whatever flimsy excuse you could conjure together,
the main visual images of the trailer is women stripping off into revealing
gear and getting violently beaten and killed by agent 47. Yes this kind of
violence isn’t really anything, and this kind of objectification of women isn’t
really anything new either. Taken on their own they’re slightly dodgy,
questionable things, but have become so ingrained that we’re used. The real
problem comes from the combination of the two. Firstly there’s cheap shock
value of juxtaposing the traditionally ‘pure’ repressed nuns with overt
sexuality. Then they strip off and attack agent 47, and it’s now that we see
him violently killing them all. I know their assassins and he’s defending
himself, but there’s a subtext that they’re being punished for being slutty. It
may not have literally been what the makers of the trailer intended, but this
attitude is so prevalent; it’s hard to see it being taken any other way. This
has been quite an on-going trope in media this was something
initially pointed out to me by a university lecturer that the “promiscuous”
girl in a horror movie will be the first victim. This isn’t just about
religious ideas, there’s an ingrained idea in society that it’s worse for a
woman to be sexually promiscuous. Women should be virgins… men not so much.
Although women shouldn’t be frigid bitches either of course.
I’m hardly the first to point this hypocrisy out of
course, but I’ve started to think this needs to be pointed out a lot more and
men should probably be more vocally against this as well, In part I’ve been
inspired by Greg Proops’ Smartest Man in the World podcasts, and Jen Kirkman's Jen Kirkman’s
blog on women in comedy
But as I was saying, it’s the combining of sexualisation and violence; these two things together reveal some troubling attitudes. Evil femme fatale/ asskicking, scantily clad assassins aren’t that unusual, though they’ve always been a dubious premise for film and videogame characters, but even putting that aside, putting such overt objectification and graphic violence towards women is something else entirely.
That’s what commenters on the Keza MacDonald’s article
seemed to miss and it’s the sheer defensive rage and idiotic point missing on
display in these comments about representation of women in video games that’s
troubling to me. It made me realize that this is a more pressing issue than I’d
first thought.
So I became slightly alarmed by the language the
Executive Producer of the new Tomb Raider game used when discussing the new
game. The new character design for Lara was actually quite encouraging , she’d
considerably less sex appeal, and the game was promoted as an ”origin story” a
reboot for the franchise. It seemed like they were trying to make the character
less defined by her assets. But as more was revealed, there appears to be
something slightly sinister to the game, much of the focus seemed to be on how
much physical punishment Lara takes. This is still potentially justifiable,
action heroes will suffer before they triumph. But then Executive Produce Ron
Rosenberg said this in an interview with Kotaku
"When people play Lara, they don't really project
themselves into the character," Rosenberg told me at E3 last week when I
asked if it was difficult to develop for a female protagonist.
"They're more like 'I want to protect her.'
There's this sort of dynamic of 'I'm going to this adventure with her and
trying to protect her.'"
So is she still the hero? I asked Rosenberg if we
should expect to look at Lara a little bit differently than we have in the
past.
"She's definitely the hero but— you're kind of
like her helper," he said. "When you see her have to face these
challenges, you start to root for her in a way that you might not root for a
male character."
Now this doesn’t quite seem right. The implication is
there’s a distance between player and character. It’s very misguided in its
language. What they’re doing seems to be trying to forge a stronger emotional
connection to the character. But
phrasing it in this way suggests it’s about male characters wanting to protect
the vulnerable helpless little lady, which is something Lara’s supposed to be
perfectly capable of doing. To top this off he also said revealed
“In the new Tomb Raider, Lara Croft will suffer. Her
best friend will be kidnapped. She'll get taken prisoner by island scavengers.
And then, Rosenberg says, those scavengers will try to rape her.
She is literally turned into a cornered animal,"
Rosenberg said. "It's a huge step in her evolution: she's forced to either
fight back or die."
Which does make it seem like the use of magic in the
series is going too far.
But anyway the rape bit is what’s concerning. I’m fine
with games addressing this as an issue, but the problem is from what we know of
its use, it’s just a bullet point in the trials Lara will have to endure. It’s
not going to be a serious analysis on the psychological effects of rape, and
it’s a lazy device to provoke emotion. There’s not really much more nuance to
“bad evil rapey man” and “pretty, vulnerable young woman” scenarios.
To be fair, this sounds more like a case of bad PR that
doesn’t quite explain things in a satisfying way, the offhand way it’s
mentioned doesn’t even seem like he’s courting controversy to me. It just
sounds more like men, not really thinking about how women might really feel in
this situation. But some of the intentions in the game do seem good, just ill
thought out and misguided.
*edit* Since writing this it's turned out the game is being written by Rhianna Pratchett who wrote Mirrors Edge. She talks about the story and the scene here http://uk.ign.com/articles/2012/10/11/rewriting-lara-croft
*edit* Since writing this it's turned out the game is being written by Rhianna Pratchett who wrote Mirrors Edge. She talks about the story and the scene here http://uk.ign.com/articles/2012/10/11/rewriting-lara-croft
So the other reason this topic has been in the news is because of a Kickstarter Project. A woman named Anita Sarkeesian started a project to:
“Explore, analyse and deconstruct some of the most
common tropes and stereotypes of female characters in games. The series will highlight the larger
recurring patterns and conventions used within the gaming industry rather than
just focusing on the worst offenders. “
As you can imagine this made YouTube commentators mad.
The mere idea that someone would even want to research the possibility sent
these people into a blind rage, this wasn’t even someone decrying games as
being massively sexist, and this was a gamer wanting to put together a research
project on the idea. It’s hardly even worth pointing out that there are nasty
comments being made on the internet, but this rage was so misdirected it almost
reached the level of surrealist art. You can see why young men on the internet
could feel defensive over the accusation that a hobby of theirs is wrong and
misogynistic. And indeed perhaps the reason they might not like seeing a woman
tell them what they should and shouldn’t be doing reminds them of their mother
telling them what to do, and that puts them into a childish, petulant rage.
It’s hardly surprising games have been so marginalized when there’s appears to
be its core audience.
The irony is of course that the abuse was so out of hand, the twitterverse and wider circles of the internet caught hold of the story and the abuse, and it helped the campaign immeasurably, meaning the project raised far more money than its initial target.
But these stories do reveal a very real problem of attitudes
women, not just in video games, but in wider society. Some of these online
abusers may just be young boys that will grow out of it, but it’s quite likely
if we saw the general age, a lot of them would be grown men too. So to other
men out, I think we need to make of a fuss about this as well. Terrible
representation of women in games is insulting to us as well. If we want nuanced
female characters we have to demand these things as well. If developers realize
their market isn’t just misogynistic young men then they’ll realize there’s
much wider market that they can appeal to and profit from. But that change
isn’t going come from tolerating the kind of crap we’ve been getting.
*UPDATE* I was just reading this article on the topic and found this quote too good not to update
Blystad is a nice, well-meaning man that simply doesn't
understand why anyone is mad about the trailer for his game. This is actually a
very large part of the problem.
Blystad isn't sure why this trailer in particular upset
people, when he feels this is the way the series has always presented itself.
When I asked him why these ladies were in dominatrix gear, and why they had to
remove their nun costumes before coming to kill Agent 47, he said the ladies
are "dressing as something less conspicuous, getting up to their mark, and
revealing their true colors."
He does not realize that giving these women dominatrix
outfits as their "true colors" is the problem.
Well there you go then, I think that sums up the
problems perfectly.
Wednesday, 13 June 2012
E3 2012
The e3 conference 2012 passed in fairly unremarkable fashion
this year. There was a slight lingering tension that it might be the year for
Microsoft or Sony to unveil their new consoles, but it wasn’t to be. As a
gamer, I’m happier with that decision. There was a bit of a cold war scenario
going on between Sony and Microsoft where if one revealed their new technology,
the other would be under pressure to prove they could match this. But I don’t
want either to rush into releasing a new console yet. Last time this resulted
in some faulty consoles and some technical decisions were made that might not
have been for the best.
Nintendo meanwhile had more of the upcoming Wii U to show off, but it somehow lacked
any real excitement, it didn’t really feel like the next generation, it felt
like it was catching up with the technical abilities of the PS3 and Xbox360.
This didn’t matter with the release of the Wii because its focus was completely
different. It has a unique interface and it was bringing gaming to a whole new
market that wouldn’t normally play games. At the same time, it was doing
something fresh and new in a way that interested hard-core gamers. It’s hard to
see this having the same success as the Wii. The console seems to merge the
functions of the Wii and the DS. One of its major selling points seems to be
its portability and the fact that the console can be played on a tablet. While
that may be convenient for some, sharing a television isn’t an issue for me. A
big television is still a preferable way to play console games than a tablet. But
of course I’m not everyone and others may see this as a good thing.
While there were plenty of exciting releases shown to be
coming, the conferences did suggest perhaps the end of this generation has been
approaching, particularly with quite a big focus on family games and gimmicky
interfaces.
Microsoft went out first; they had probably the least
successful conference. Their focus seemed to largely be on gimmicks rather than
games. The main game attraction was the new Halo
which seemed to have taken a lot of inspiration from Metroid. But the main push of their new show was the new smart
glass concept was. It’s hard to see it having much affect at this time, and how
much affect can it really have on a console so late in its life. If anything it
seemed like what we were seeing could have been a test, an experiment that
could be later expounded upon on Xbox’s next incarnation. The rest of the
presentation was fairly gimmicky, an NFL commentator was brought out to promote
the new Madden, and a voice interface seemed to show that FIFA would allow you
to get booked by the referee for swearing at him. How this could be seen as
anything other than a gimmick that’s amusing for 2 minutes I’m not sure. They
finished the show by bringing out Usher to perform a song for some bored
journalists.
Sony faired a lot better. Jack Tretton comes across as rather
humble and likeable for the CEO of a huge company. (Well, the American branch of
it anyway) The highlight of the show was probably Naughty Dog’s The Last of Us, which made physical
violence look like it actually should be, horrible and painful. The idea that
having to kill to survive actually felt like the dark and harrowing prospect it
should be, albeit in a way that looked fun and exciting. I’m suspicious if it’ll
manage to sustain this throughout the game though. The dynamic between the two characters
was a better example of “interactive storytelling” than David Cage’s efforts. As
much as I’m glad there’s someone that aspire to the things Cage does, his
latest effort, Beyond which was the
other highlight of Sony’s conference. It doesn't really look like he’s moved on
from the writing ability he displayed in Heavy
Rain. It’s too early to tell, and I may be interested to ‘play’ it when it
comes out, but I remain sceptical. Still the presence of Ellen Page in the game
may mean the acting will be better than his previous games. The other large
feature in their show was Wonderbook: Book of Spells (you know, for kids!)
something that seems to be trying to find a use for eye toy. It could well be very good and fun for children, but again,
it’s too hard to predict at this stage.
The Nintendo conference promised to be more focused on
games, but didn’t quite deliver on that. My twitter feed went wild at the
reveal of the new Pikmin, which must be another video gaming icon that passed
me by somehow. I’ll have to go on faith that this was a good thing. But the
bulk of it was dedicated to promoting the new Wii U and a bizarre amount of time was spent on showing a new version
of Batman: Arkham City. It just
seemed like a very weak way to appeal to hard-core gamers, as well as showing off the new interface design, anyone who would
care, has already played it. I’ve already talked about my scepticism at the Wii
U, so I won’t repeat myself. They showed some things that would appeal to their
fan base, but I don’t think they did much to reach outside their own
demographic.
It’s been said by many, but the real winners of the show
were Ubisoft. Assassins Creed 3 and
Watch Dogs the real highlights of the show.
In many ways the live streams has affected the way the e3
conferences are viewed and presented, the conferences now have to consider
the large audience watching at home, but it’s not just intended for them and so
too much is made of which company “ won” the conference. So the conferences
aren’t quite satisfying for journalists, viewers or the company’s stock-holders.
It’s become a weird meshing of different aims. So let’s try not to make too
much of them.
Thursday, 31 May 2012
More favourite podcasts part 2
Pod F Tompkast
Podcast frequenter Paul F Tompkins (He’s mentioned about 50 times on this blog) own podcast, is one that puts a lot of effort into the production side of things. It took me a while to warm to it, and appreciate the work that gets put into it every month. With that said the strongest part of every episode is often the conversations with Jen Kirkman. The 2nd series has also started introducing other studio guests as well. The recent one with Gillian Jacobs was one of the better ones.
Superego
One of the few sketch show podcasts. A lot more work goes
into sound, production and editing on these, and it’s also semi-improvised.
Jeremy Carter and Matt Gourley are the main masterminds/technicians behind the
show, and perform in the sketches and frequent performers include Paul F
Tompkins, Erinn Hayes, Chris Tallman and one of the best performances comes
from Patton Oswalt as a game show host that goes increasingly insane over the
series at his stupid contestants.
Thrilling
Adventure Hour
The Thrilling adventure hour is recorded from a monthly
stage show written by Ben Acker and Ben Blacker. It’s a kind of pastiche/love
letter to old time radio stations, frequent performers include Paul F Tompkins,
John Ennis, John Di Maggio, James Urbaniak and Paget Brewster. Shows are
usually only around 20 minutes, so it’s just a short fun little story every
month.
The Todd
Glass Show
Has probably become my 2nd favourite podcast
after comedy bang bang, over time the podcast has built up an array of running
bits and jokes. The show has had some good guests, but the episodes that work
best are with people who know Todd well and share his sense of humour. Rory
Scovel episodes in particular are usually the strongest. The show can also
switch in a second between a very silly improvised sketch into a deadly serious
and passionate conversation about political or sociological topics, but the
loose feel is part of its charm and it’s always compelling.
You
Made it Weird
Pete Holmes is much more in the traditional podcast going
for in-depth conversations with one of his comedian friends. But he’s good at
it because he’s a very engaged host. There are a lot of themes he often seems
to come back to, but he manages to make his interviews strike a very good
balance between funny and serious topics.
Tuesday, 29 May 2012
More favourite podcasts part 1
A Bit of a Chat with Ken Plume
Ken Plume has a different style from other podcasts, he’s
not an L.A comedian, and his one-on-one interviews are conducted over Skype and
they go out completely unedited. His subjects are just anyone he finds
interesting, so it’s not just comedians he interviews. He lives in North
Carolina but his knowledge of British Comedy far outstrips most people who are
paid to write about it in the U.K. He really makes for a great interviewer. He
has a different perspective and he’s able to ask in-depth questions, and he comes
across as a very charming and endearing person.
The
Dana Gould Hour
Dana Gould’s Podcast is in its infancy at the moment, but
it’s already found a unique voice for itself. Usually a bi-weekly podcast, it
has other scripted and, produced pieces and jumps between these and the main
conversational parts of the show. Eddie Pepitone is usually present and is
always a great addition. Politics, neuroses and Planet of the Apes seems to come
up a lot. But there are usually other themes and topics that drive the episode.
Conspiracies, Woody Allen’s marriage to Soon Yi have made for some very
fascinating and funny conversation topics.
The
Dead Authors Podcast
Paul F Tompkins plays the part of H.G Wells in this
podcast in which he uses a time machine to bring back famous authors (Usually
played by other L.A Comedians) to interview them about their work. Sometimes the performer will learn as little
as possible about the author, sometimes a lot, sometimes somewhere in-between.
It’s a monthly podcast, and the strongest so far for me has been Brian Stack as
P.G Wodehouse. There doesn’t seem to be a set formula for what works best yet, but it usually seems best if the comedian knows something about the
author, so they can choose how best to get things wrong.
Gelmania
Brett Gelman has probably the most unique podcast around,
the tone is somewhat reminiscent of Chris Morris’s Blue Jam and Gelman’s character for me brings to mind Simon
Munnery’s persona from Attention Scum.
Gelman’s character though seems to see himself as a revolutionary and a leader
of people. The show usually features sketches and monologues. Delusions of
greatness seem to be the recurring theme throughout the show. The production
and music on the show is always excellent. It’s not a show that seems to get
delivered very frequently, but it’s always a delight when it is.
Improv4Humans
Matt Besser’s long-form improv show will feature three
other improvisers, and they improvise scenarios usually based off one-word
suggestions from twitter. They’ll use the word to see if anyone has a story
about that word, and so that story will inspire an idea for a sketch, that they
find as they go along. It’s a much purer form of improv and it’s always
impressive how often they find a great sketch. The back-referencing is great as
well. Throughout the later sketches, they’ll usually find a way to refer back
to an earlier sketch and whenever they do it almost always seems to make the
less successful bits worth it.
Saturday, 26 May 2012
Comedy Bang Bang TV Show Preview - Recap
So the Comedy Bang Bang TV series has now been shown
online at IFC. http://www.ifc.com/shows/comedy-bang-bang
I first heard the podcast two and a half years ago, but it was a year before I become a regular listener. The time I spent catching up
to it, listening to two sometimes three episodes a day was a joyful time. When
host Scott Aukerman described what the series would be like, he said it would
be similar but different from the podcast. He also cited a short lived
Letterman daytime show as being an inspiration.
The result is best described as a warped take on the Talk show/Sketch
show format. It seems to follow the podcast format of having a regular guest followed by a character guest. It’d be senseless to expect the character work to have
the same strengths of the podcast. This is after all a twenty minute show, not an
hour and twenty minutes. There might be some room for improvisation, but it’s
obviously going to be far more scripted. Characters don’t have time to develop
so much. A difference is also that the real guests aren’t there to have serious
conversations. They’re scripted bits rather than loose conversations, and
Aukerman is straight into his weird/awkward persona Reggie Watts is to Aukerman
what Paul
Shaffer is to David Letterman, and adds some strange banter
between the two of them.
Amy Poehler is the
regular guest in this episode, and Don Dimello - theatrical director - played
by Andy Daly is the character. Brian Huskey also has a brief appearance. The
weaker spot in the episode is probably Dimello as it does just feel like a very
brief, sanitized version of the character from the podcast, and the show seems
best when it’s doing its own thing, rather than trying capture the spirit of the
podcast. The strength of the show is in the sketches, with Aukerman’s
monologues and bits to the camera. There’s some very amusingly bad wordplay
with Scott talking to his ‘bookie’ the sketches are also strong. There’s a film
trailer parody and something about Reggie Watts is very funny in sketches. He’s
actually quite a capable sketch actor, but of course his hair and beard
undercuts everything he says.
The guests are also given something interesting to do
when Scott has to leave and a substitute host is introduced. Adults’ acting
like school children is an obvious trope, but something about Amy Poehler,
Reggie Watts, and Andy Daly as Don Dimello acting like school children makes it
work really well.
So it’s a promising start, very much looking forward to
the series. I hope the characters can work better and are less predictable in
other episodes, but it’s still fun to see them introduced visually.
Tuesday, 22 May 2012
Story Arcs in Sitcom
Lately we’ve seen an increase in on-going stories in
sitcoms. More than ever before the
latest seasons of Parks and Recreation
and Community have been driven by an
overarching narrative. Leslie Knope’s campaign to become City Councillor has
been the basis for many stories in this season’s Parks and Recreation and even in more standalone episodes the arc
has been hanging in the background. The
Thick of It has a universe that’s expanded and developed over time. And recently
Grandma’s House has had many
continuing story threads over the course of the season.
There could be a few reasons why story arcs used to be
less popular in comedies. Traditionally sitcoms have been about people who are
trapped in their situation in life and don’t grow or change. They’re about
people who repeatedly try to get out of their circumstances and fail. And
that’s something that can be quite relatable to many audiences. A more cynical view of this though could be
that people only want familiarity and formula from sitcoms. And it’s also cheaper
and easier to have everything located around as few sets as possible.
The other difficulty with serialized storytelling was
that TV used to be seen as a more ephemeral medium. (How else can we explain
the fact that nobody kept any copies of Fred
Emney Picks A Pop.) Obviously in the times before VHS recorders, if people
missed an episode then your luck was out and you’d just have to hope for a
repeat someday. So it’d be very easy for a series to lose much of the audience
over time. In the early 90’s my parents missed the episode of Twin Peaks in which Laura Palmer’s killer was revealed. It
wasn’t until I discovered the series and got the DVD’s that they were able to
remember this and realized exactly what they’d missed. These days they’re both
perfectly capable of catching up on iPlayer if they miss anything. The more savvy
of us – the one’s that know how to download an entire 22 episode season of an American show for free by
entirely legal means – know that being able to watch as much of something as
you want at your own leisure is the best way to watch something. Arguably
having a week gap gives you more time to reflect on something, but nonetheless,
many shows now seem perfect for the DVD market, since stories can be enjoyed
without distraction, particularly with American networks cutting time from
shows to make space for more adverts. (I’m not quite sure how anyone can still
call an American show a half-hour when it’s actually barely 20 minutes.)
Personally I’m enjoying the move towards serialized
stories, it demonstrates how sitcom can do everything drama does but with jokes
as well. This is always going to be a circular debate, because it can also lead to
stories being driven too much by plot exposition and might move the focus to
sentimentality at the expense of humour, but I think if it’s handled right it
can work brilliantly, and I think the touching payoffs to the latest seasons of Communty and Parks & Recreation bear that out. Of course not every show
would be improved by more emotional depth and a heavier focus on story
structure, but for many shows, character depth is what allows them to avoid
becoming formulaic. Characters growing and their situations changing have
helped Parks and Recreation and Community immensely. I think they would
have got boring by now if everything had stayed at square one.
It’s been one of my disappointments with Futurama lately. There have always been
slight hints at a larger story to universe and there have been some changes to
the status quo, but it’s mostly stayed static and there are times where an
episode from season 6 could be pretty much indistinguishable from season 1. Futurama’s shown potential to have a stronger
story-arc but hasn’t really committed to it and it’s a shame. After the feature
length DVD’s Fry and Leela declared their love for each other, and the
returning season seemed to continue on from this. But after this some episodes
seemed to suggest they weren’t together or it was just left completely
ambiguous. I’ve never know a sitcom where the writers seemingly don’t know or
can’t decide whether the main two characters are in a relationship or not.
It’s largely why The Venture Brothers has made me look
down on it retrospect. (It might not be fair to compare them, but they are both
animated sci-fi comedies, so I think it’s a worthwhile comparison.) Over time It has expanded its universe and
deftly handled multiple story-arcs in which the characters grow and develop.
Story arcs aren’t just about characters developing
though, it’s allows running jokes to build and develop over time. Seinfeld of course was a much earlier show to play with serialized stories, particularly in season 4 and 7. But more
than just stories it was just jokes and lines of dialogues and turns of phrases
that evolved over time to the point the show had developed its own style of
dialogue.
So as I said, it’s not needed for every show, but a sense
of continuity and consequence can add a lot to a series.
Thursday, 17 May 2012
Bobcat Goldthwait - God Bless America
The fifth feature film from Bobcat Goldthwait follows Frank. (Joel Murray) A frustrated middle-aged man, who on losing his job and being
diagnosed with terminal cancer, is pushed to go on a killing spree. The
condition being that he'll only kill people that he believes deserve to die. He’s aided by
16 year old Roxy (Tara Lynne Barr) who shares his dissatisfaction with the
world.
It’s a controversial subject, the kind that Bobcat has
become known for throughout his career. The film’s fairly limited release seems
to have precluded it from any major press attention though, so maybe it’ll escape being blamed for any future high profile massacres.
Frank at often times seems to be a mouthpiece for Bobcat’s own
frustrations with the world. There’s a long scene at the beginning where
he talks of these things to a co-worker and it often sounds more like a ranty
article than a dialogue between two people.
The thing’s that get Frank so angry include American Idol or X
Factor type shows, MTV’s Sweet Sixteen, the abundance of social networking and iPhones,
right wing Fox News editorial anchors. Targets
that the kind of person who’d see this film will probably sympathize with Frank
in. (Well maybe not the iPhones) and of course these people become the targets
of Frank and Roxy’s killings. It’s a fun idea although if it’s really intended
as a satire and criticism of society, its targets are a bit shallow. The hosts and
viewers of American Idol are blamed, but not really the producers. Essentially Frank’s targets come down to just people who are rude and inconsiderate. Which
is still a good enough premise for a film, who doesn’t want to see teenagers
that talk on their phones during a movie getting shot? But it is a step short if it's hoping to make a truly pointed critique of modern society.
What helps carry the film though is the dynamic between Frank and
Roxy. The issue of a middle aged man being
friends with a 16 year old girl is handled very well. Frank flat out refuses to
take any sexual interest in her, despite her questioning of how he sees her, he
refuses to even comment. There’s a 'fuck you' given out to men who’ve married
very young women in which Woody Allen is singled out, which seemed surprising
to hear.
After a while the film starts to repeat itself. Bobcat has
responded to this criticism of his work, claiming that he wants to fully
explore the idea. This is valid up to a point, but after a while the film does
seem to lose its momentum. Thankfully the story manages to find a direction to
take it into the 3rd act, eventually building towards a suitable
climax.
Ultimately the strength of the film is in having something
that’s angry, dark and funny that also has a genuine heart to it. It’s not a
film about morality. Bobcat said rather astutely on a recent Comedy Bang Bang
episode that murder is justified in serious action films, because according to
some people’s morality those people deserved to die. But he doesn’t ever
believe murder is right. It goes without saying
that the murders performed by the two protagonists aren’t seen as moral by the film.
Their actions aren't justified, but it’s not a film about the morality of these actions.
It is worth seeing though, and it’s also worth looking up
Bobcat’s previous film, ‘World’s Greatest Dad.’ I can’t speak for the rest of
his work, but I’ll certainly be interested in seeing the rest of his output on
the strength of these two films.
Monday, 14 May 2012
Back into it with Veep episode 4
Okay time to get back into it. I seemingly didn’t find the
time to write for this at all during my 3rd year of university. Now
that it's finished I should have a lot more time for it. My aim now is to be a little more casual
with this just to keep myself in the habit of
writing more. Then hopefully once it’s a habit, I can work on making it better. So here we are, a recap of Veep S1 E4.
This week’s Veep saw Selina making a racial blunder in which
she unintentionally questioned the American heritage of a Chinese American war
veteran after an interview in which she continued to talk while she was still
on mic. It’s not the most original premise, but even though it’s a perfectly
valid avenue of political to explore. Once again the shows premise of covering
the vice president means it lacks a little dramatic tension. A vice
presidential blunder is a bigger blunder than a ministerial blunder, but she’s
not expendable, and there just isn’t the danger of her being fired.
Elsewhere we see the more lustful side to Selina, with her
flirtatious chatter with a romantic interest. But these scenes feel a little
awkwardly written. They’re obviously supposed to convey awkward phone sex chat,
and that the characters aren’t that good at it, but it still feels a little
stiffly written. The language isn’t quite as explicit as it should be. There’s a slight ring of awkward Britishness
in the writing of it. This episode was co-written by the other Will Smith, who
plays posho tory Phil Smith in The Thick of It. A sort of right-wing Chris
Addison (If such a term isn’t redundant) it might not be fair to bestow that
judgment upon him, he probably isn’t really that close to his character. It’s
hard to picture him writing convincing phone sex chatter. (Go on, try to
picture it, you can’t can you?)
Some of the more interesting dynamic shifts in the episode
came from Dan and Amy, who seem to have come to a kind of truce in their
working relationship. They’re more comfortable and unguarded about each other’s
personal life around each-other. Amy even seems to greatly impress Dan, in her
ability to sell some of her soul to a pair of racist, boorish ex-senators
during a dinner, which they’re recruiting for the clean jobs committee.
They’re portrayal though did feel like American politics
through a very British lens. Not that the senators enthusiasm for Ribs, anti-Mexican,
anti-immigration sentiment is untrue and something you wouldn’t get from American
writers, but again, it didn’t seem to have the same finesse and research behind
it as episodes with Armando’s name on the writing credits.
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